In this article, we have provided a brief interpretation of a thirty-page long research paper. Of course, some information is lost during the summary process. Link to the study will provide access for those who want to learn more about this valuable information:Link
We are all trying to choose the right educational applications for our children’s social, cognitive, and emotional development. Choosing these apps is a challenging process, not only does Apple’s iOS App Store have 270,0001 educational applications, the number of these apps grows by 5% monthly. In order to excel and take a responsibility to deliver the right solutions, application developers should remember the educational elements and inform their decisions with the science of learning.
In the article, “Putting Education in Educational Apps: Lessons from the Science of Learning”, Hirsh-Pasek et al. guide educational app and content developers with the principles from the new science of learning. The new science of learning is beginning to provide knowledge to improve significantly people’s abilities to become active learners who seek to understand the complex subject matter and are better prepared to transfer what they have learned to new problems and settings. This newly minted field asks not merely what we should teach children— that is, what content—but also how children best learn the strategies they will need to cope flexibly and creatively in a 21st-century world3.
The article introduces four pillars of developing educational mobile experiences:
Active Learning: Mental and physical activeness of the student.
Engaged Learning: Keeping the student’s focus during the educative event
Meaningful Learning: Introducing students to the science behind the subject
Socially Interactive: Allowing active communication with peers, family, and experts of the field if necessary
The application, which is based on these four pillars, should provide the student with a space to play and gain experience. In this scaffolded experience, they should be given a space that is both wide enough to explore freely and narrow enough to follow a solid learning goal.
So, how can we put these four pillars in an educational app for smartphones and tablets?
Ideally, it is necessary to be aware of the capacity of both mobile devices and children. Additionally, we need to evaluate the advantages and disadvantages of mobile devices in different learning environments with different learning types. For example, smartphones are great devices for perceiving the environment. Thanks to all the sensors it has, we can use our smartphones as an amateur physics lab. On the other hand, children are great at questioning and exploring their physical environment, thanks to their amazing curiosity. So, If we want to teach physics, we can start by seizing the potential of both children’s and devices. Further, children can become physically active when using sensors such as accelerometers and cameras and might increase their cognitive skills by interpreting incoming data. However, in order to maintain their focus, it is vital to keep their internal and external motivations high during learning. Providing intrinsic motivation requires a quality experience; we must retain their joy of learning. Boosting external motivation is relatively easier, we can start our development process with gamification elements. Lastly, the stations on the student’s learning journey must form a logical route in sequence. All the people students meet on this route should give students active and constructive feedback.
In addition, we have a multimedia device that students already love and enjoy playing with. Mobile applications have a great potential in terms of accessibility of education; With their connection features and accessible prices, they reach places that computers cannot reach and can deliver education to any environment. This device has the potential to have a great impact on our entire lifestyle with increasing mobility and information availability which will naturally affect our learning styles. Therefore, educational application developers have the chance to meaningfully affect our lives and contribute to bringing education to the whole world with the new science of learning.
1 January 2020 Numbers
2 Putting Education in Educational Apps: Lessons From the Science of Learning
In today’s world, where technology is developing rapidly, and it is getting easier to access information, many education platforms with different contents have started to be created. It is indisputable that these channels, which are increasing day by day, have created a revolution in the education system. Due to Corona Virus (COVID-19) schools have been closed and probably this situation will increase the speed of the transformation process from in-class education to online system. Therefore we prepared these key points about the online education system to make you feel ready and knowledgeable. We believe that these little keynotes will inspire you and will cause a remarkable difference in your tutorial.
Make a Well-Organized Research and Get Proffesional Help
Before you start, talk to somebody responsible for online learning. It is not going to be nice just to jump into it. Teaching online is not too difficult to organise but it needs a different approach from in-class teaching. Getting advice from a professional will shorten your online education period. Learners need to understand what they will have gained by the end of this tutorial not only at knowlegde level but also performance level. That’s why course objectives and constraints should be deeply indicated. By this way learners will know how this course affect their learning skills.
Find the Right Digital Platform and Choose the Right Testing Model
Before starting your tutorial, finding the best digital platform will definitely increase the number of students that you reach and, at the same time, will increase your accessibility. There are several digital platforms consider, but, today, we are going to talk about only a few successful platforms.
Firstly, It may be better to use an institution-supported video-conferencing system such as ZOOM from your computer. This will make the lecture more friendly as if you are communicating with an individual student, and this will also allow a high level of direct interplay with the children, as they can either use the instant chat performance. ZOOM even enables you to use different functional rooms, where children make their studying groups and answer your questions.
The other concept for a successful tutorial is the way you use to test your students. They can be small quizzes or examinations. Even though this is an online course, you need to know if they understand the way you teach or not. Results may force you to change your teaching style. There are also several applications for this concept, such as Kahoot, Wooclap, and Mentimeter.
Shorten Your Lectures
Keep your online lectures to no more than 25 minutes, or another option is you can cut them into 15 minute independent parts with activities for students immediately after each part. The presentation should cover the schema of the main headlines, or the important notes in an elongated instruction, allowing the student to make the further inquiry on the details, through further reading or video courses accessible over the net.
Set the Pressure On the Student and Watch the Student Workload
As a lecturer, during the preparation of this tutorial process, you should not stop keep asking yourself how these students can use these 10 hours in an effective way? Also, how can you prepare an environment for children to prevent them from feeling unsocial and isolated?
It is generally utile to make an approximation of how much time per week a normal student should spend studying on your course and do not forget that these students are taking at least four other lessons together with your lecture. It’s unremarkably assumed 10-12 hours studying per week.
Show the Lecturer Presence
Online learners need to feel there is someone taking care of their learning process. Make them feel your teaching presence by communicating with them through e-mails, messages, or live sessions. They need to see you while making an effort to feel them comfortable. When they see you are there regulating and organizing the learning activity, they get more motivated.
Set a Well-Tested Support System
Make sure there is a support team available when you face a technical problem. At least find yourself an IT consultant to ask your questions.
Technology has an important place in education. Because you can benefit from technology in your studies with different materials, different projects and examples, programs, children can understand the subject better. You might think it would be better for children to see them on a subject, but there is no way you can go there, thanks to technology you can make them see photos and videos. With the projects prepared, you can help children learn concepts better. By keeping them under control, you can contribute to their mental development by allowing children to spend time with pcs and other technological devices.
Technology 7 to 70 has a close relationship with everyone. We should think that technology can be beneficial when used for education, as well as its impact on people’s development. Education is the building block of a country. Provides social, political and economic development. A country without education cannot exist. For this reason, the elimination of the deficiencies about the education system is the highest priority in the state policy. Education consists of visual and physical experiences before writing and reading. Pre-school children to paint, to engage in music, play games, social experiences are the basis of education. Doesn’t the fact that technology helps your child to do all these activities with a single tablet computer?
Technological hardware and computer have a very important place in our lives. We handle, learn, organize, share and become aware of many of our businesses. It is impossible to purge our children who are active users. For children in this environment, using these appliances is a simple skill like cooking. In fact, in terms of small muscle skill, turning the page on a tablet computer or on the phone is easier than using scissors, a skill that does not require superior skills. As a perfect buyer, it is easy for children watching the environment to learn how to use the computer, and to keep it in mind because it is colorful and fun, it is easy to remember visually. How, how much and for what technology is used in both the family and school is very important. Technology should be used as a tool that enriches education and promotes personal development through content and practices. The use of technology, which is controlled and limited in a way that does not prevent the development of children’s physical, social, emotional, cognitive and self-care skills at an early age, has educational as well as educational purposes can give positive results.
For the use of technology in the curriculum, it is important that teachers are competent and equipped. Children and young people should be well explained why technological equipment is used in the teaching environment in order to prevent information pollution and unconscious use. It is very important that family, child and school have a common perception about technology. It is seen that the use of computer technologies in education is directly proportional to the level of education. Without the introduction of popular culture material as a commercial tool for the sale of education, the availability of technological equipment in the curriculum will provide a very important diversity. The most important is to provide technology support without forgetting the priorities as we usually do. In summary, not good or bad, the technology in taste technology.
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